![]() ![]() I like the quick and easy way of playing on consoles much better. I just love games but I dont like the hassle of pc gaming. I also have every system since zx spectum in my house and kept all my old consles which are connected through Xrgb Mini Freimeister to my LCD tv. If a game is great its great no matter the resolution. I dont really care if I can play in 1080p or 2660x1440 with crazy detail. There are some great games there which were never released on PC like Demons Souls or Dragons Dogma, and many many more etc. Slating consoles is foolish childish behaviour. I really only bought into it and built it cause of Larian Studios games and Bioware games as they play better on PC. Only games I play on it are the ones that have not been out on ps3 or 360. But I dont like using it tbh even though its a reasonably powerful thing. Only one person actually spoke sense here and that is. I actually thought I can have a normal convo here not some PC elitist crap chat on the level of 5 year old child mentality. Complexity took a nose-dive as did niches for a while. So a PS4 version is generally a bad idea unless they do a lazy port, but it's not right when PC gamers get a lazy port, so I can't say PS4 gamers deserve it any more.Īlso, the negativity is because consoles destroyed RPGs for about eight years. Those all involve a substantial amount of work and are still pretty bad alternatives when it comes down to it. So they'd have to sell a game that the vast majority of the people on the system couldn't play, sell a game that's physically too hard to play well, dumb it down, or make it turn-based. So they would either have to reduce the number of combatants (which reduces the complexity of a 6v6 fight between two parties by 1/3), slow the game down, or make it third person (which can't be done for this game). Even in the best case scenario, controlling six people in real time would be too difficult for dual-analogs. Really though, I doubt this game is terribly appropriate for couchplay. Unity makes porting so easy that they included linux without a stretchgoal, and it wasn't even fully supported at the time. That said, they could probably slap "mouse and keyboard required" on the store page and have it up a couple weeks after release. I'd rather they spend their time making more content than reworking an existing game for consoles. I am sitting the whole day in front of my PC at my desk, I don´t want to do that after work to play my games (and I think many people feel the same). I know, I can connect my PC to my TV as well, but regarding the interface and the controls, a console version would be much more convenient for this purpose. I would really love to play Pillars of Eternity at my living room comfortably sitting on my couch. Obsidian could go exactly the same route - release it for PC as planned and think about a console version afterwards. First they released the PC version, which wasn´t compromised by any means by the console version (if it´s a bad or good game is a completely different question).Īfter that they thought about a possible control scheme for console version, experimented with that and decided, that this could work. ![]() Wouldn´t it be a good thing if as many players as possible could play this game? It´s looking great so far.ĭon´t worry, I don´t want to compare PoE with Diablo 3 - but just look at the way they have handled the console version. I wonder why there is so much negativity about a possible console version.
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